Offered at: San Luis Obispo Campus
The Media Arts, Society and Technology (MAST) minor encourages students to explore the ways in which the media arts are enabled and shaped by progress in science and technology while also being uniquely situated to promote engagement with and critical reflection about the meanings of scientific, technical, and social progress. Throughout the MAST minor, students are provided with the opportunity to develop and refine their expertise in the creative, visual, communicative, and performing arts, such as film, video, still photography, sound design, stage and lighting design, computer graphics, and interactive entertainment. Through hands-on projects and explorations of media history and theory, students completing the MAST minor will develop and apply knowledge and skills in conceptual and critical thinking, media literacy, teamwork, leadership, interdisciplinary collaboration, and project management, and will be prepared to function as both cultural commentators and creators positioned to address and respond to the profound challenges and choices we face in the 21st century. The MAST minor is not open to students who have declared a minor in one of the other STS minors: Ethics, Public Policy, Science and Technology (EPPST); Gender, Race, Culture, Science and Technology (GRCST); and Science Communication (SC).
Program Learning Objectives
- Understand and evaluate the interconnectedness between science, technology and the social, political, cultural and environmental dimensions of our world with an emphasis on the relationships between media arts, society, and technology.
 - Exhibit media and technological literacy skills allowing students to identify, develop, and analyze methods, problems, tools, and applications of media arts and technology in research, commercial, critical, and/or creative contexts.
 - Develop, evaluate, and use effective formal and/or narrative techniques in media arts and technology, with a primary focus on the ways in which media arts and technology shape and are shaped by scientific, technological, social, cultural, political, and economic factors and institutions.
 - Explain key concepts, terms, and frameworks from research on the complex relationships between media arts and technology, and apply these concepts, terms, and frameworks to conduct interdisciplinary research and/or engage in creative activities in individual and group settings.
 - Recognize emergent scientific and technological challenges, promote more socially responsible and critically informed media arts and technology practices; and work, collaborate, and interact more responsibly and effectively in an increasingly diverse and globalized workplace and world.
 
Minor Requirements and Curriculum
- At least half of the units must be from upper-division courses (3000-4000 level).
 - At least half of the units must be taken at Cal Poly (in residence).
 - No more than one-third of the units will be taken with credit-no credit grading (CR/NC), not counting courses with mandatory CR/NC. Departments may further limit CR/NC grading if desired.
 - A minimum 2.0 GPA is required in all units counted for completion of the minor.
 
| Code | Title | Units | 
|---|---|---|
| REQUIRED COURSES | ||
| ISLA 1123 | Introduction to Science, Technology, and Society | 3 | 
| ISLA 4456 | Advanced Project-Based Learning in Science, Technology & Society | 4 | 
| Media Arts, Society and Technology Practicum Sequence | ||
| Select from the following: | 9-12 | |
| 3D Experiences and Animation | ||
| 3D Design | ||
or ART 1104  | 4D Design | |
| Three-dimensional Design and Modeling for Animation and Interactive Art | ||
| Animation, Video, and Interactive Design | ||
| Digital Video | ||
| Introduction to Digital Photography | ||
or ART 2260  | Camera and Light | |
| Digital Video | ||
| Narrative Video | ||
| Filmmaking | ||
| Introduction to Media Arts and Technologies and Media Arts and Technologies: Storytelling and Media Arts and Technologies: Cinematic Process  | ||
| Graphic Communication and User Experience | ||
| Print and Digital Media Publishing and User Experience Research Methods  | ||
| Front-end Web Development | ||
or GRC 4600  | Graphic Communication in Integrated Marketing Communications | |
| Interactive Entertainment | ||
| Data Structures and Data Structures Laboratory and Game Design and Development and Game Engineering and Critical Analysis  | ||
| Intermedia and Sculpture | ||
| Beginning Sculpture and Intermediate Sculpture and Time-Based Art  | ||
| Multimedia Story Production | ||
| News Reporting and Writing and Video Storytelling and Public Relations and Advertising Production  | ||
| Sound Design | ||
| Music Fundamentals | ||
or MU 1120  | Music Appreciation | |
| Introduction to Music Technology and Composition and Sound Art and Advanced Production Techniques  | ||
| Technology and Community Engagement | ||
| Introduction to Media Arts and Technologies and Community and Meaning-Filled Design 1  | ||
| Approved Electives | ||
| Select from the following: | 3-4 | |
| Graphic Design I | ||
| Interaction Design I | ||
| Black and White Photography | ||
| History and Contemporary Practices of Photography | ||
| New Media Art History | ||
| Interaction Design II | ||
| Illustration I: Tools and Techniques | ||
| Photographic Expression | ||
| Special Advanced Topics | ||
| Technology and Human Communication | ||
| Media Effects | ||
| Media Criticism | ||
| Advanced Rendering Techniques | ||
| Real-Time 3D Computer Graphics Software | ||
| Special Advanced Topics in Computer Graphics | ||
| Special Advanced Laboratory | ||
| Dance Composition | ||
| Special Intermediate Topics | ||
| Film Styles and Genres | ||
| Film Directors | ||
| African American Popular Culture | ||
| Native American Popular Culture | ||
| Asian American Popular Culture | ||
| Latina/o/x Popular Culture | ||
| Cultural Production and Ethnicity | ||
| Gender, Race, Culture, Science, and Technology | ||
| Web Development and Design Principles | ||
| Digital Photography and Motion Graphics | ||
| User Interface Innovations | ||
| Emerging Technologies in Graphic Communication | ||
| History through Film | ||
| Values and Technology | ||
| Issues in Values, Media and Culture | ||
| Mass Media in a Cross-Cultural Society | ||
| Introduction to Multimedia Journalism | ||
| Journalism Ethics | ||
| Copyright, Trademark, Patent, and Commercial Speech in Digital Media | ||
| Advanced Digital Journalism | ||
| Global Communication | ||
| Broadcast Announcing and Production | ||
| Data Journalism | ||
| Media Innovation and Entrepreneurship | ||
| Visual Communication for the Mass Media | ||
| Philosophy of Literature | ||
| Spanish and Latin American Film | ||
| Stagecraft I | ||
| Lighting Design Fundamentals | ||
| Stagecraft II | ||
| Scenic Design | ||
| World Cultures through Film | ||
| Total Units | 19 | |